The program of the cancelled 2015 edition is available here
The program for our Lisbon event is available in PDF here: here
May. 7 (Sat.) | May. 8 (Sun.) | |
---|---|---|
9:00-9:50 | Session #4 | |
9:50-10:50 | Keynote Talk #2 | |
10:50-11:10 | break | |
11:10-12:00 | Session #7 | |
12:00-13:00 | LUNCH | |
13:00-14:00 | Registration/welcome | |
14:00-15:00 | Keynote Talk #1 | Session #5 |
15:00-16:00 | Session #1 | Session #6 |
16:00-16:30 | break | |
16:30-16:45 | Session #2 | break |
16:45-17:30 | Session #8 | |
17:30-18:15 | Session #3 | |
18:30– | Poster session and Social gathering |
14:00-15:00 – Keynote Talk #1
15:00-15:55 – Session #1: Character animation and motion-capture
Chair: –
Reduced Marker Layouts for Optical Motion Capture of Hands
Adaptation Procedure for HMM-Based Sensor-Dependent Gesture Recognition
Deep Signatures for Indexing and Retrieval in Large Motion Databases
16:30-17:30 – Session #2: Character animation
Chair: –
Eye Movement Synthesis with 1/f Pink Noise
Motion Control via Muscle Synergies: Application to Throwing
A Closed-Form Solution for Human Finger Positioning
17:30-18:15 – Session #3: Crowds
Chair: –
An Analysis of Manoeuvring in Dense Crowds
Evaluating and Optimizing Level of Service for Crowd Evacuations
ACCLMesh: Curvature-Based Navigation Mesh Generation
18:30- – The Poster Session
Chair: –
A Generic Multi-Level Framework for Agent Navigation
Virtual worlds’ influences on our mental balance and physical health: a survey with philosophical approaches
Autonomous Positioning of Avatars at a Guided Virtual Educational Trip
Statistical Framework for Animation synthesis of Laughter
Recognizing Emotional Expressiveness in Raw 3D Body Motion Data
Study of Nine People in a Hallway
Dynamic Hierarchical Search on the GPU
Improving crowd behaviour for emergency simulation using game-captured data
Autonomous gaze animation for socially interactive virtual characters during multiparty interactions
Immersive scale-one movement analysis in the CAVE
9:50-10:50 – Keynote Talk #2
11:10-12:00 – Session #7: Collisions
Chair: –
Clustering and Collision Detection for Clustered Shape Matching
Fast Contact Determination for Intersecting Deformable Solids
Collision Detection for Articulated Deformable Characters
14:00-15:00 – Session #5: Simulation
Chair: –
Interactive Arbitrarily Detailed Cutting of Thin Sheets
Interactive procedural simulation of paper tearing with sound
Camera-on-rails: Automated Computation of Constrained Camera Paths
15:00-16:25 – Session #6: Taking control
Chair: –
The Sea Is Your Mirror
Crowd Art: Density and Flow Based Crowd Motion Design
Real-time gait control for partially immersed bipeds
Robust Balance Shift Control with Posture Optimization
Carpet Unrolling Descriptors for Character Control On Uneven Terrain
16:45-17:55 – Session #8: Realism, aesthetics, visualization
Chair: –
Animation Realism Affects Perceived Character Appeal of a Self-Virtual Face
Fin Textures for Real-Time Painterly Aesthetics
HeapCraft: Interactive Data Exploration and Visualization Tools for Understanding and Influencing Player Behavior in Minecraft
Automatic and Adaptable Registration of Live RGBD Video Streams
The social event is organized in the Rolo restaurant in Lisbon, a well-known location for typical portuguese food. The place is a 20 mn walk from IST location. From 19:30
http://www.restauranterolo.com/contactos.html
Rolo Restaurant location
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