Program (@EG2016)

The program of the cancelled 2015 edition is available here

The program for our Lisbon event is available in PDF here: here

May. 7 (Sat.) May. 8 (Sun.)
9:00-9:50 Session #4
9:50-10:50 Keynote Talk #2
10:50-11:10 break
11:10-12:00 Session #7
12:00-13:00 LUNCH
13:00-14:00 Registration/welcome
14:00-15:00 Keynote Talk #1 Session #5
15:00-16:00 Session #1 Session #6
16:00-16:30 break
16:30-16:45 Session #2 break
16:45-17:30  Session #8
17:30-18:15 Session #3
18:30–
14:00-15:00 – Keynote Talk #1
“Art challenges technology, and technology inspires the art.” These are the words John Lasseter used to describe his experience as an artist working with the technology leaders at Pixar three decades ago to pioneer what we know today as computer-generated animation. At the heart of this statement lies the idea that technology and art, when joined together, hold a unique and promising potential to amplify creativity. This very concept forms the central vision of the Animation and Games group at Disney Research Zurich. In this keynote talk, I will share our experiences as researchers working with Disney artists on technology to amplify creativity, including several tough challenges that art has given us, as well as a few successes in which we could inspire the art. Attendees can expect examples of recent research advances in animation, simulation, stylization, and, in Disney style, a little bit of singing.
15:00-15:55 – Session #1: Character animation and motion-capture
Chair: –
Reduced Marker Layouts for Optical Motion Capture of Hands
Matthias Schröder, Jonathan Maycock and Mario Botsch
Adaptation Procedure for HMM-Based Sensor-Dependent Gesture Recognition
Sohaib Laraba, Joëlle Tilmanne and Thierry Dutoit
Deep Signatures for Indexing and Retrieval in Large Motion Databases
Yingying Wang and Michael Neff

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16:30-17:30 – Session #2: Character animation
Chair: –
Eye Movement Synthesis with 1/f Pink Noise
Andrew Duchowski, Sophie Joerg, Aubrey Lawson, Takumi Bolte, Lech Swirski and Krzysztof Krejtz
Motion Control via Muscle Synergies: Application to Throwing
Ana Lucia Cruz Ruiz, Charles Pontonnier, Jonathan Levy and Georges Dumont
A Closed-Form Solution for Human Finger Positioning
Roel Duits, A. Frank van der Stappen and Arjan Egges

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17:30-18:15 – Session #3: Crowds
Chair: –
An Analysis of Manoeuvring in Dense Crowds
Sybren A. Stüvel, Arjan Egges, Frank van der Stappen and Thijs de Goeij
Evaluating and Optimizing Level of Service for Crowd Evacuations
Brandon Haworth, Muhammad Usman, Glen Berseth, Mubbasir Kapadia and Petros Faloutsos
ACCLMesh: Curvature-Based Navigation Mesh Generation
Glen Berseth, Mubbasir Kapadia and Petros Faloutsos

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18:30- – The Poster Session
 Chair: –
A Generic Multi-Level Framework for Agent Navigation
Wouter van Toll, Norman Jaklin and Roland Geraerts
Virtual worlds’ influences on our mental balance and physical health: a survey with philosophical approaches
Maria Christoforou and Despina Michael
Autonomous Positioning of Avatars at a Guided Virtual Educational Trip
Fons Kuijk
Statistical Framework for Animation synthesis of Laughter
Yu Ding and Catherine Pelachaud
Recognizing Emotional Expressiveness in Raw 3D Body Motion Data
Haris Zacharatos, Christos Gatzoulis, Anargyros Chatzitofis and Yiorgos Chrysanthou
Study of Nine People in a Hallway
Claudio Pedica, Karl Kristinsson and Hannes Högni Vilhjálmsson
Dynamic Hierarchical Search on the GPU
Francisco Garcia, Norman Badler and Mubbasir Kapadia
Improving crowd behaviour for emergency simulation using game-captured data
Marco Castorina and Eike Falk Anderson
Autonomous gaze animation for socially interactive virtual characters during multiparty interactions
Zerrin Yumak and Arjan Egges
Immersive scale-one movement analysis in the CAVE
Eray Molla, Christian Arevalo and Ronan Boulic

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19:30—- Diner at Rolo Restaurant

The social event is organized in the Rolo restaurant in Lisbon, a well-known location for typical portuguese food. The place is a 20 mn walk from IST location. From 19:30
http://www.restauranterolo.com/contactos.html

Rolo Restaurant location


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9:50-10:50 – Keynote Talk #2
Humans are not walking, they are rolling! The objective of the talk is to give sense to this obscure statement. Indeed, the wheel may be a plausible model of bipedal walking. We report on preliminary results developed along three perspectives combining biomechanics, neurophysiology and robotics. From a motion capture data basis of human walkers we first identify the center of mass (CoM) as a geometric center from which the motions of the feet are organized. Then we show how rimless wheels that model most passive walkers are better controlled when equipped with a stabilized mass on top of them. CoM and head play complementary roles that define what we call the Yoyo-Man.

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11:10-12:00 – Session #7: Collisions
Chair: –
Clustering and Collision Detection for Clustered Shape Matching
Ben Jones, April Martin, Josh Levine, Tamar Shinar and Adam Bargteil
Fast Contact Determination for Intersecting Deformable Solids
Oscar Civit-Flores and Antonio Susín
Collision Detection for Articulated Deformable Characters
Nadine Abu Rumman, Marco Schaerf and Dominique Bechmann

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14:00-15:00 – Session #5: Simulation
Chair: –
Interactive Arbitrarily Detailed Cutting of Thin Sheets
Pierre-Luc Manteaux, Wei-Lun Sun, François Faure, Marie-Paule Cani and James F. O’Brien
Interactive procedural simulation of paper tearing with sound
Thibault Lejemble, Amélie Fondevilla, Nicolas Durin, Thibault Blanc-Beyne, Camille Schreck, Pierre-Luc Manteaux, Paul G. Kry and Marie-Paule Cani
Camera-on-rails: Automated Computation of Constrained Camera Paths
Quentin Galvane, Marc Christie, Christophe Lino and Rémi Ronfard

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15:00-16:25 – Session #6: Taking control
Chair: –
The Sea Is Your Mirror
Marc Parenthoën, Fred Murie and Flavien Thery
Crowd Art: Density and Flow Based Crowd Motion Design
Kevin Jordao, Panayiotis Charalambous, Marc Christie, Julien Pettre and Marie-Paule Cani
Real-time gait control for partially immersed bipeds
Samuel Carensac, Nicolas Pronost and Saida Bouakaz
Robust Balance Shift Control with Posture Optimization
Zumra Kavafoglu, Ersan Kavafoglu and Arjan Egges
Carpet Unrolling Descriptors for Character Control On Uneven Terrain
Mark Miller, Daniel Holden, Rami Al-Ashqar, Christophe Dubach, Kenny Mitchell and Taku Komura

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16:45-17:55 – Session #8: Realism, aesthetics, visualization
Chair: –
Animation Realism Affects Perceived Character Appeal of a Self-Virtual Face
Elena Kokkinara and Rachel McDonnell
Fin Textures for Real-Time Painterly Aesthetics
Nicolas Imhof, Antoine Milliez, Flurin Jenal, Rene Bauer, Markus Gross and Robert W. Sumner
HeapCraft: Interactive Data Exploration and Visualization Tools for Understanding and Influencing Player Behavior in Minecraft
Stephan Müller, Barbara Solenthaler, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard Mann, Robert W. Sumner and Markus Gross
Automatic and Adaptable Registration of Live RGBD Video Streams
Afsaneh Rafighi, Sahand Seifi and Oscar Meruvia-Pastor

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