Access to invited speakers for the cancelled 2015 event in Paris is available here.
Robert W. Sumner
Associate Director, Disney Research Zurich
Bio: Dr. Robert Sumner is the Associate Director of Disney Research Zurich and an Adjunct Professor at ETH Zurich. At DRZ, Robert leads the lab’s research on animation and interactive graphics. His research group strives to bypass technical barriers in the animation production pipeline with new algorithms that expand the designer’s creative toolbox in terms of depiction, movement, deformation, stylization, control, and efficiency. Robert received a B.S. (1998) degree in computer science from the Georgia Institute of Technology and his M.S. (2001) and Ph.D. (2005) from the Massachusetts Institute of Technology. He spent three years as a postdoctoral researcher at ETH Zurich before joining Disney. At ETH, Robert teaches a course called the Game Programming Laboratory in which students work in small teams to design and implement novel video games. In 2015, Robert founded the ETH Game Technology Center which provides an umbrella over ETH research, teaching, and outreach in the area of game technology.
Title: Amplifying Creativity in Animation and Games
Abstract: “Art challenges technology, and technology inspires the art.” These are the words John Lasseter used to describe his experience as an artist working with the technology leaders at Pixar three decades ago to pioneer what we know today as computer-generated animation. At the heart of this statement lies the idea that technology and art, when joined together, hold a unique and promising potential to amplify creativity. This very concept forms the central vision of the Animation and Games group at Disney Research Zurich. In this keynote talk, I will share our experiences as researchers working with Disney artists on technology to amplify creativity, including several tough challenges that art has given us, as well as a few successes in which we could inspire the art. Attendees can expect examples of recent research advances in animation, simulation, stylization, and, in Disney style, a little bit of singing.
Directeur de Recherche, LAAS-CNRS, France
Bio: Jean-Paul Laumond, IEEE Fellow, is a roboticist. He is Directeur de Recherche at LAAS-CNRS (team Gepetto) in Toulouse, France. His research is devoted to robot motion.He research is devoted to robot motion planning and control. From 2000 to 2002, he created and managed Kineo CAM, a spin-off company from LAAS-CNRS devoted to develop and market motion planning technology in the field of virtual prototyping. Siemens acquired Kineo CAM in 2012. In 2006, he launched the research team Gepetto dedicated to Human Motion studies along three perspectives: artificial motion for humanoid robots, virtual motion for digital actors and mannequins, and natural motions of human beings. He teaches Robotics at Ecole Normale Supérieure in Paris. He publishes in Robotics, Computer Science, Automatic Control and recently in Neurosciences. He has been the 2011-2012 recipient of the Chaire Innovation technologique Liliane Bettencourt at Collège de France in Paris. His current project Actanthrope (ERC-ADG 340050) is devoted to the computational foundations of anthropomorphic action.
Title: The Yoyo-Man
Abstract: Humans are not walking, they are rolling! The objective of the talk is to give sense to this obscure statement. Indeed, the wheel may be a plausible model of bipedal walking. We report on preliminary results developed along three perspectives combining biomechanics, neurophysiology and robotics. From a motion capture data basis of human walkers we first identify the center of mass (CoM) as a geometric center from which the motions of the feet are organized. Then we show how rimless wheels that model most passive walkers are better controlled when equipped with a stabilized mass on top of them. CoM and head play complementary roles that define what we call the Yoyo-Man.