Motion in Games 2016 announced!

Motion in Games 2016 will be held in San Francisco, in conjunction with AIIDE conference on Oct 10-12th, 2016. More details here:

Best paper, presentation and poster awards have been announced!

After a selection performed by the MIG attendees, we’re happy to announce the Motion in Games 2015 Best Paper, Best Presentation and Best Poster. More information here

MIG held in IST (not with the main Eurographics venue)

Please note that Motion in Games will be located with all the other workshops and satellite events of EG at Instituto Superior T├ęcnico, Av. Rovisco Pais, Lisbon. (here). IST is roughly half an hour (metro+walk) from the main EG location (Parque Das Nacoes).

Registration is open

Registration is now open, and accessible here

MIG 2015 @ EG 2016!

Thanks to the great support from Eurographics and ACM, we have the opportunity to re-organize our cancelled MIG at Eurographics 2016 in Lisbon (7 and 8th of May). More news soon!

WHOVA app for MIG 2015 is now live!

You can download the app here

Social events announced!

First a wine & cheese tasting will be organized on the 16th.
Second, a cruise with a diner on the Seine river will offer a fantastic view of Paris on the 17th. More details soon!

Poster submissions is open.

You can now submit your posters to MIG 2015 using easychair
See submission page
or directly Easychair MIG 2015

Deadline extension

After a number of requests, the submission deadline is extended to July the 14th!

4 exciting Keynote speakers at MIG 2015!

We have an exciting program planned for 2015 with keynote speakers that are at the forefront of research in character animation, games, and artificial intelligence.

Invited Speakers:

(1) Robert W. Sumner, Associate Director, Disney Research Zurich
(2) Jean-Paul Laumond, Directeur de Recherche, LAAS-CNRS, France
(3) Nadia Berthouze, Reader in Affective Interaction and Computing, University College London
(4) Alex Champandard, Editor in Chief, Technical Director & Entrepreneur at

For more information, please look here.